LARS
LARS (Light Augmented Reality System) is an open-source framework for light-based interaction and real-time tracking in multi-robot experiments. Inspired by ARK, LARS extends the augmented reality paradigm to robotic collectives by projecting dynamic visual cues and environments onto the arena, enabling new experimental possibilities for collective robotics research, education, and outreach. LARS features integrated tracking, light projection, and modular experiment control with a user-friendly Qt GUI.
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ArenaWindow Class Reference
Inheritance diagram for ArenaWindow:

Signals

void mouse_Pos ()
void moving (QPoint)
void moveDone ()

Public Member Functions

 ArenaWindow (QWidget *parent=nullptr, WorldModel *wm=nullptr, QString title="Arena Window")
 Constructs the ArenaWindow.
 ~ArenaWindow ()
 Destructor for arenaWindow.
void toggleFullScreen (bool goFullScreen)
 Toggles fullscreen mode for the arena window.
void toggleGrabMouse (bool isGrab)

Public Attributes

RenderArea_renderArea

Constructor & Destructor Documentation

◆ ArenaWindow()

ArenaWindow::ArenaWindow ( QWidget * parent = nullptr,
WorldModel * wm = nullptr,
QString title = "Arena Window" )
explicit

Constructs the ArenaWindow.

Sets up the visualization window for the robot arena, initializes the render area, and configures the UI.

Parameters
parentParent widget (default nullptr).
wmPointer to the world model for arena state.
titleWindow title.

◆ ~ArenaWindow()

ArenaWindow::~ArenaWindow ( )

Destructor for arenaWindow.

Destructor for ArenaWindow.

Cleans up UI and resources.

Member Function Documentation

◆ toggleFullScreen()

void ArenaWindow::toggleFullScreen ( bool goFullScreen)

Toggles fullscreen mode for the arena window.

Switches between fullscreen and normal window modes.

Parameters
goFullScreenIf true, go to fullscreen; otherwise normal mode.

The documentation for this class was generated from the following files: